

Every time I tried the online multiplayer and would opt to join the public networks it would endlessly say on the screen “joining…” until it would time out. The game is geared to allow four players locally, but at no point could I get any guests to successfully sign in.

The entire multiplayer aspect however brings problems. We’re basically playing along as a mini-hoarding Rambo, and the good news is that there is plenty to do outside of the main quest. Money meanwhile is obtained when objectives are met within the missions and must be used to buy the upgrades after we have compiled enough resources. Even the innocent and cute animals that roam around will leave valuable riches after being slaughtered with an assault rifle.
#Mercenary kings reloaded coop with original upgrade
Every upgrade requires resources such as wood or copper or sulfuric acid and we must therefore collect everything we can. There are however no experience points to collect just the many things that the fallen enemies will drop or what the treasure chests contain. Thankfully, entering the levels with a new, improved and deadlier arsenal makes everything fresh again. The gameplay found within the stages is fun, but it can get tedious as the objectives do become pretty repetitive. And it is with every upgrade that we see our character’s stats increasing or decreasing as displayed like every 8 and 16-bit RPG game ever did: the arrows point up or down and the new number is either green or red depending on the upgrade. A new stock, why not? Convert that handgun into one with a shotgun barrel that shoots electric bullets. If you want a new barrel then swap it out. Those gamers who are micro managers will enjoy it, as every component of each gun is exchangeable. It also provides us players with a reason to keep playing. The upgrading and customization of our guns, armor and knives gives Mercenary Kings some much needed depth. You’ll soon learn that it is best to just ignore it. At first it gave a false sense of anxiety as I would be constantly watching the numbers countdown. But that timer doesn’t ever come into play unless you put your controller down without pausing the game and go to the kitchen for a cold one. Getting lost will not be an issue with this game, but it’s strange to see that the levels are timed for some unknown reason. A map is available to us at all times and is happy to highlight any and all objectives. Some non-linear-action platformers can get confusing Mercenary Kings does not. The stages are vast, but not overwhelmingly complex. However, there is no opportunity to hide in boxes! Also there is a giant walking tank early in the game. Strangely, Mercenary Kings is oddly reminiscent of the Metal Gear franchise: the conversation cutscenes in which characters talk to each other via a radio look very similar to the ones that featured Solid Snake. Of course, his army and trusted henchmen stand in the way. A bearded villain is stirring up chaos and it’s up to our heroes to take him out. The story is simple and mostly uninteresting.

This central hub concept is nothing new to video games, but it works just fine in this one. After all, war is hell! And when you’re ready for action the Colonel is there to ship us out. Some serve as time killers if you just want someone to talk to. The different characters provide their own purposes: one will upgrade our guns, and another will sell us supplies. We have a home base that contains everything we could need and everyone who will help us to get through the game.
